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Ubuntu 11.10 on ARM

October 18, 2011 By: Victor Tuson Palau Category: 1

I have been using Ubuntu 11.10 on ARM now for a couple of days and I have to say: It is great! Ubuntu has had a long history of supporting ARM Systems on a Chip (SoC) since 2008, but Ubuntu 11.10 is a significant milestone.

Introducing.. Ubuntu Server on ARM – Technology Preview

Canonical announced back in August that Ubuntu Server 11.10 would include the first ARM version of the product, and here it is. While this is just the first step on an exciting journey, it is worth to celebrate that the voyage has started. I look forward to see what 12.04 LTS brings us on this space!

Playing with Ubuntu on ARM (Toshiba AC100)

It is hard to really grasp the full experience of Ubuntu on ARM when you are playing with a development board. For this reason, we have released a demo image for the Tegra2-based (Nvidia) Toshiba AC100.

Running Unity 2D, it shows off  that Ubuntu on ARM is a great platform for computing, in a very compact design and with a very long battery life. For all these reasons, this is my system of choice to take to UDS-P.

If you have a Toshiba AC100, I encourage you to install Ubuntu 11.10 on it!

TI OMAP4 Panda Board

Powered by the Texas Instruments OMAP4430 processor, the Panda Board packs in “a dual-core 1 GHz ARM Cortex-A9 MPCore CPU, a PowerVR SGX540 GPU, a C64x DSP, and 1 GB of DDR2 SDRAM“.  Providing an affordable and competitive design tool for the embedded mobile space.

Ubuntu 11.10 on ARM is available in headless and full image for Panda. You can find download links and installation instructions here. You can also find there Ubuntu 11.10 for OMAP3 (Beagle Board).

Freescale IMX53 QuickStart Board

The IMX53 Family is oriented towards automotive solutions. Ubuntu 11.10 on ARM is the first release of Ubuntu to provide support for the IMX53 QuickStart Board. You can find download links and installation instructions here.

Linaro and Ubuntu

Both the TI OMAP4 and Freescale images are based on the Linaro outputs for those SoCs. This has greatly our capacity to support ARM development boards.

Oil Rush is now available in the Software Center!

August 30, 2011 By: John Pugh Category: Uncategorized

Unigine Corp has made their Oil Rush game available in the Ubuntu Software Center for pre-order. Oil Rush is a Naval Strategy game and is currently in beta.

According to the press release from Unigine, Oil Rush is a real-time naval strategy game based on group control. In Oil Rush players build up defenses and upgrade oil platforms. Players progress through the game by capturing enemy platforms and oil rigs.

http://www.youtube.com/watch?v=0aA_9E7n5ro

Oil Rush is powered by Unigine Engine, a multi-platform real-time 3D engine which unleashes the ultimate power for creating interactive virtual worlds.

Unigine Corp is a international company focused on top-notch real-time 3D technologies with its development studio located in Tomsk, Russia. For more than 6 years, the company delivers Unigine engine, a real-time 3D solution, that allows software developers to create not only games, but also interactive visualization, simulation and virtual reality systems.

Pick up your copy of Oil Rush from the Ubuntu Software Center today!

If you want your game or application included in the Ubuntu Software Center, visit the Ubuntu Developer Portal and submit your application today!

‪First Windows Mango Phone unveiled‬‏ – YouTube

July 27, 2011 By: (author unknown) Category: Uncategorized

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The first smartphone based on the new "Mango" edition of Microsoft's Windows Phone platform was unveiled on Wednesday in Tokyo...

Android 3.1 Platform, New SDK tools

May 10, 2011 By: Xavier Ducrohet, Android SDK Tech Lead Category: 1, google

As we announced at Google I/O, today we are releasing version 3.1 of the Android platform. Android 3.1 is an incremental release that builds on the tablet-optimized UI and features introduced in Android 3.0. It adds several new features for users and developers, including:

  • Open Accessory API. This new API provides a way for Android applications to integrate and interact with a wide range of accessories such as musical equipment, Lose Weight Exercise equipment, robotics systems, and many others.
  • USB host API. On devices that support USB host mode, applications can now manage connected USB peripherals such as audio devices. input devices, communications devices, and more.
  • Input from mice, joysticks, and gamepads. Android 3.1 extends the input event system to support a variety of new input sources and motion events such as from mice, trackballs, joysticks, gamepads, and others.
  • Resizable Home screen widgets. Developers can now create Home screen widgets that are resizeable horizontally, vertically, or both.
  • Media Transfer Protocol (MTP) Applications can now receive notifications when external cameras are attached and removed, manage files and storage on those devices, and transfer files and metadata to and from them.
  • Real-time Transport Protocol (RTP) API for audio. Developers can directly manage on-demand or interactive data streaming to enable VOIP, push-to-talk, conferencing, and audio streaming.

For a complete overview of what’s new in the platform, see the Android 3.1 Platform Highlights.

To make the Open Accessory API available to a wide variety of devices, we have backported it to Android 2.3.4 as an optional library. Nexus S is the first device to offer support for this feature. For developers, the 2.3.4 version of the Open Accessory API is available in the updated Google APIs Add-On.

Alongside the new platforms, we are releasing an update to the SDK Tools (r11).

Visit the Android Developers site for more information about Android 3.1, Android 2.3.4, and the updated SDK tools. To get started developing or testing on the new platforms, you can download them into your SDK using the Android SDK Manager.

VOLTAIRE Member News » Dear Delicious User, Yahoo! is excited to announce that Delicious has been acquired by the founders of YouTube, Chad Hurley and Steve Chen.

April 28, 2011 By: (author unknown) Category: 1

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Recibí el siguiente email...
Thanks to:
http://voltaire.in/2011/04/28/dear-delicious-user-yahoo-is-excited-to-announce-that-delicious-has-been-acquired-by-the-founders-of-youtube-chad-hurley-and-steve-chen-as-creators-of-the-largest-online-video-platform-hurley-and/
Yahoo! is excited to announce that Delicious has been acquired by the founders of YouTube, Chad Hurley and Steve Chen. As creators of the largest online video platform, Hurley and Chen have firsthand expertise enabling millions of consumers to share their experiences with the world. Delicious will become part of their new Internet company, AVOS. 

Dropbox Mobile: Less Secure Than Dropbox Desktop | Mike Cardwell, Online

March 10, 2011 By: (author unknown) Category: 1

Shared by ianus
Link para conseguir un poco más de espacio al darse de alta! ;)
http://db.tt/BUU1bV9
I know some of the people who read this blog use Dropbox. Those of you who don't, should look it up; it's a really simple cross platform app for syncing files between machines, sharing files and folders with other people, or simply providing near real-time automatic online backups with revision control.

Out of curiosity, I fired up tcpdump on my router to have a look at the traffic my Android phone's Dropbox client was transferring during usage. To my surprise, I noticed that all file metadata was sent in the clear.

Final Android 3.0 Platform and Updated SDK Tools

February 22, 2011 By: Xavier Ducrohet, Android SDK Tech Lead Category: 1

We are pleased to announce that the full SDK for Android 3.0 is now available to developers. The APIs are final, and you can now develop apps targeting this new platform and publish them to Android Market. The new API level is 11.

For an overview of the new user and developer features, see the Android 3.0 Platform Highlights.

Together with the new platform, we are releasing updates to our SDK Tools (r10) and ADT Plugin for Eclipse (10.0.0). Key features include:

  • UI Builder improvements in the ADT Plugin:
    • New Palette with categories and rendering previews. (details)
    • More accurate rendering of layouts to more faithfully reflect how the layout will look on devices, including rendering status and title bars to more accurately reflect screen space actually available to applications.
    • Selection-sensitive action bars to manipulate View properties.
    • Zoom improvements (fit to view, persistent scale, keyboard access) (details).
    • Improved support for <merge> layouts, as well as layouts with gesture overlays.
  • Traceview integration for easier profiling from ADT. (details)
  • Tools for using the Renderscript graphics engine: the SDK tools now compiles .rs files into Java Programming Language files and native bytecode.

To get started developing or testing applications on Android 3.0, visit the Android Developers site for information about the Android 3.0 platform, the SDK Tools, and the ADT Plugin.

Android 3.0 Platform Preview and Updated SDK Tools

January 26, 2011 By: Xavier Ducrohet, Android SDK Tech Lead Category: Uncategorized

Android 3.0 (Honeycomb) is a new version of the Android platform that is designed from the ground up for devices with larger screen sizes, particularly tablets. It introduces a new “holographic” UI theme and an interaction model that builds on the things people love about Android — multitasking, notifications, widgets, and others — and adds many new features as well.

Besides the user-facing features it offers, Android 3.0 is also specifically designed to give developers the tools and capabilities they need to create great applications for tablets and similar devices, together with the flexibility to adapt existing apps to the new UI while maintaining compatibility with earlier platform versions and other form-factors.

Today, we are releasing a preview of the Android 3.0 SDK, with non-final APIs and system image, to allow developers to start testing their existing applications on the tablet form-factor and begin getting familiar with the new UI patterns, APIs, and capabilties that will be available in Android 3.0.

Here are some of the highlights:

UI framework for creating great apps for larger screen devices: Developers can use a new UI components, new themes, richer widgets and notifications, drag and drop, and other new features to create rich and engaging apps for users on larger screen devices.

High-performance 2D and 3D graphics: A new property-based animation framework lets developers add great visual effects to their apps. A built-in GL renderer lets developers request hardware-acceleration of common 2D rendering operations in their apps, across the entire app or only in specific activities or views. For adding rich 3D scenes, developers take advantage of a new 3D graphics engine called Renderscript.

Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance.

Rich multimedia: New multimedia features such as HTTP Live streaming support, a pluggable DRM framework, and easy media file transfer through MTP/PTP, give developers new ways to bring rich content to users.

New types of connectivity: New APIs for Bluetooth A2DP and HSP let applications offer audio streaming and headset control. Support for Bluetooth insecure socket connection lets applications connect to simple devices that may not have a user interface.

Enhancements for enterprise: New administrative policies, such as for encrypted storage and password expiration, help enterprise administrators manage devices more effectively.

For an complete overview of the new user and developer features, see the Android 3.0 Platform Highlights.

Additionally, we are releasing updates to our SDK Tools (r9), NDK (r5b), and ADT Plugin for Eclipse (9.0.0). Key features include:

  • UI Builder improvements in the ADT Plugin:
    • Improved drag-and-drop in the editor, with better support for included layouts.
    • In-editor preview of objects animated with the new animation framework.
    • Visualization of UI based on any version of the platform. independent of project target. Improved rendering, with better support for custom views.

To find out how to get started developing or testing applications using the Android 3.0 Preview SDK, see the Preview SDK Introduction. Details about the changes in the latest versions of the tools are available on the SDK Tools, the ADT Plugin, and NDK pages on the site.

Note that applications developed with the Android 3.0 Platform Preview cannot be published on Android Market. We’ll be releasing a final SDK in the weeks ahead that you can use to build and publish applications for Android 3.0.

Open Console Positions

November 15, 2010 By: (author unknown) Category: Uncategorized

We’re exploring a Diablo-related concept for consoles and are currently looking to fill a few senior console-related positions on the Diablo III team. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in such a project. If you’re passionate about all things Diablo and have the requisite skill and experience, then head over to our jobs site to check out the positions and apply.

Please note that this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs and don’t intend to allow any possibility of a console interpretation to delay or affect the release of the game.

Facebook unveils Facebook phone mobile dev tools • The Register

November 03, 2010 By: (author unknown) Category: Uncategorized

Shared by ianus
:/

Facebook has introduced a handful of mobile tools, including single sign-on for third-party apps, new location write APIs, and a "Deals" platform, which allows local businesses to send coupons and other offers to people who are nearby.

The company is not building a phone. "There's this rumor out there that we're building a phone," Facebook founder Mark Zuckerberg said today during an event at company headquarters in Palo Alto. "Uh, no."

With single sign-on, if a user is already signed into Facebook, he can log-in into third-party apps with a single click. Erick Tseng, vp for Facebook Mobile, said the company is releasing a new mobile SDK that allows developers to take advantage of single sign-on